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www.wearablemethodology.eu

www.wearablemethodology.com

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WM to Motivate toward Learning

Students can play, collaborate and learning in an playful area. WM can improve students’ motivation. Teacher improve their English skill, coordinate the activities and benefits from the advantages of technology.

WM based on Wearable Technology

Internet of Things and new technology such as sensors,wearables, internet, computer, NFC chips, etc. are connected together to support the learning activities, motivate, guide and help to the students and teachers.

WM to Exchange Educational Experiences

WM methodology allows interaction and collaboration of student-student, student-environment, student-teacher and is based on experimental student learning, plus technology, it allows diversity, also allows active and participatory learning using cooperative learning strategies.

“The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein”

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